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- /* $Id: accum.c,v 1.2 1996/09/15 14:19:44 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.0
- * Copyright (C) 1995-1996 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: accum.c,v $
- * Revision 1.2 1996/09/15 14:19:44 brianp
- * now use GLframebuffer and GLvisual
- * added gl_alloc_accum_buffer()
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #include <limits.h>
- #include <stdlib.h>
- #include <string.h>
- #include "accum.h"
- #include "context.h"
- #include "dlist.h"
- #include "macros.h"
- #include "types.h"
-
-
-
- void gl_alloc_accum_buffer( GLcontext *ctx )
- {
- GLint n;
-
- if (ctx->Buffer->Accum) {
- free( ctx->Buffer->Accum );
- ctx->Buffer->Accum = NULL;
- }
-
- /* allocate accumulation buffer if not already present */
- n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum);
- ctx->Buffer->Accum = (GLaccum *) malloc( n );
- if (!ctx->Buffer->Accum) {
- /* unable to setup accumulation buffer */
- gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
- }
- }
-
-
-
- void gl_ClearAccum( GLcontext *ctx,
- GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
- {
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glAccum" );
- return;
- }
- ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
- ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
- ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
- ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
- }
-
-
-
-
- void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
- {
- GLuint xpos, ypos, width, height;
- GLfloat acc_scale;
-
- if (ctx->Visual->AccumBits==0 || !ctx->Buffer->Accum) {
- /* No accumulation buffer! */
- return;
- }
-
- if (sizeof(GLaccum)==1) {
- acc_scale = 127.0;
- }
- else if (sizeof(GLaccum)==2) {
- acc_scale = 32767.0;
- }
- else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
- }
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glAccum" );
- return;
- }
-
- /* Determine region to operate upon. */
- if (ctx->Scissor.Enabled) {
- xpos = ctx->Scissor.X;
- ypos = ctx->Scissor.Y;
- width = ctx->Scissor.Width;
- height = ctx->Scissor.Height;
- }
- else {
- /* whole window */
- xpos = 0;
- ypos = 0;
- width = ctx->Buffer->Width;
- height = ctx->Buffer->Height;
- }
-
- switch (op) {
- case GL_ADD:
- {
- GLaccum ival, *acc;
- GLuint i, j;
-
- ival = (GLaccum) (value * acc_scale);
- for (j=0;j<height;j++) {
- acc = ctx->Buffer->Accum
- + (ypos * ctx->Buffer->Width + xpos) * 4;
- for (i=0;i<width;i++) {
- *acc += ival; acc++; /* red */
- *acc += ival; acc++; /* green */
- *acc += ival; acc++; /* blue */
- *acc += ival; acc++; /* alpha */
- }
- ypos++;
- }
- }
- break;
- case GL_MULT:
- {
- GLaccum *acc;
- GLuint i, j;
-
- for (j=0;j<height;j++) {
- acc = ctx->Buffer->Accum
- + (ypos * ctx->Buffer->Width + xpos) * 4;
- for (i=0;i<width;i++) {
- *acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*r*/
- *acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*g*/
- *acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*g*/
- *acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*a*/
- }
- ypos++;
- }
- }
- break;
- case GL_ACCUM:
- {
- GLaccum *acc;
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
- GLfloat rscale, gscale, bscale, ascale;
- GLuint i, j;
-
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
-
- /* Accumulate */
- rscale = value * acc_scale * ctx->Visual->InvRedScale;
- gscale = value * acc_scale * ctx->Visual->InvGreenScale;
- bscale = value * acc_scale * ctx->Visual->InvBlueScale;
- ascale = value * acc_scale * ctx->Visual->InvAlphaScale;
- for (j=0;j<height;j++) {
- (*ctx->Driver.ReadColorSpan)( ctx, width, xpos, ypos,
- red, green, blue, alpha);
- acc = ctx->Buffer->Accum
- + (ypos * ctx->Buffer->Width + xpos) * 4;
- for (i=0;i<width;i++) {
- *acc += (GLaccum) ( (GLfloat) red[i] * rscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) green[i] * gscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) blue[i] * bscale ); acc++;
- *acc += (GLaccum) ( (GLfloat) alpha[i] * ascale ); acc++;
- }
- ypos++;
- }
-
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
- }
- break;
- case GL_LOAD:
- {
- GLaccum *acc;
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
- GLfloat rscale, gscale, bscale, ascale;
- GLuint i, j;
-
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
-
- /* Load accumulation buffer */
- rscale = value * acc_scale * ctx->Visual->InvRedScale;
- gscale = value * acc_scale * ctx->Visual->InvGreenScale;
- bscale = value * acc_scale * ctx->Visual->InvBlueScale;
- ascale = value * acc_scale * ctx->Visual->InvAlphaScale;
- for (j=0;j<height;j++) {
- (*ctx->Driver.ReadColorSpan)( ctx, width, xpos, ypos,
- red, green, blue, alpha);
- acc = ctx->Buffer->Accum
- + (ypos * ctx->Buffer->Width + xpos) * 4;
- for (i=0;i<width;i++) {
- *acc++ = (GLaccum) ( (GLfloat) red[i] * rscale );
- *acc++ = (GLaccum) ( (GLfloat) green[i] * gscale );
- *acc++ = (GLaccum) ( (GLfloat) blue[i] * bscale );
- *acc++ = (GLaccum) ( (GLfloat) alpha[i] * ascale );
- }
- ypos++;
- }
-
- (void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
- }
- break;
- case GL_RETURN:
- {
- GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
- GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
- GLaccum *acc;
- GLfloat rscale, gscale, bscale, ascale;
- GLint rmax, gmax, bmax, amax;
- GLuint i, j;
-
- rscale = value / acc_scale * ctx->Visual->RedScale;
- gscale = value / acc_scale * ctx->Visual->GreenScale;
- bscale = value / acc_scale * ctx->Visual->BlueScale;
- ascale = value / acc_scale * ctx->Visual->AlphaScale;
- rmax = (GLint) ctx->Visual->RedScale;
- gmax = (GLint) ctx->Visual->GreenScale;
- bmax = (GLint) ctx->Visual->BlueScale;
- amax = (GLint) ctx->Visual->AlphaScale;
- for (j=0;j<height;j++) {
- acc = ctx->Buffer->Accum
- + (ypos * ctx->Buffer->Width + xpos) * 4;
- for (i=0;i<width;i++) {
- GLint r, g, b, a;
- r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
- g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
- b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
- a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
- red[i] = CLAMP( r, 0, rmax );
- green[i] = CLAMP( g, 0, gmax );
- blue[i] = CLAMP( b, 0, bmax );
- alpha[i] = CLAMP( a, 0, amax );
- }
- (*ctx->Driver.WriteColorSpan)( ctx, width, xpos, ypos,
- red, green, blue, alpha, NULL );
- ypos++;
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
- }
- }
-
-
-
-
- /*
- * Clear the accumulation Buffer->
- */
- void gl_clear_accum_buffer( GLcontext *ctx )
- {
- GLuint buffersize;
- GLfloat acc_scale;
-
- if (ctx->Visual->AccumBits==0) {
- /* No accumulation buffer! */
- return;
- }
-
- if (sizeof(GLaccum)==1) {
- acc_scale = 127.0;
- }
- else if (sizeof(GLaccum)==2) {
- acc_scale = 32767.0;
- }
- else {
- /* sizeof(GLaccum) > 2 (Cray) */
- acc_scale = (float) SHRT_MAX;
- }
-
- /* number of pixels */
- buffersize = ctx->Buffer->Width * ctx->Buffer->Height;
-
- if (!ctx->Buffer->Accum) {
- /* try to alloc accumulation buffer */
- ctx->Buffer->Accum = (GLaccum *)
- malloc( buffersize * 4 * sizeof(GLaccum) );
- }
-
- if (ctx->Buffer->Accum) {
- if (ctx->Scissor.Enabled) {
- /* Limit clear to scissor box */
- GLaccum r, g, b, a;
- GLint i, j;
- GLint width, height;
- GLaccum *row;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
- /* size of region to clear */
- width = 4 * (ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1);
- height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
- /* ptr to first element to clear */
- row = ctx->Buffer->Accum
- + 4 * (ctx->Buffer->Ymin * ctx->Buffer->Width
- + ctx->Buffer->Xmin);
- for (j=0;j<height;j++) {
- for (i=0;i<width;i+=4) {
- row[i+0] = r;
- row[i+1] = g;
- row[i+2] = b;
- row[i+3] = a;
- }
- row += 4 * ctx->Buffer->Width;
- }
- }
- else {
- /* clear whole buffer */
- if (ctx->Accum.ClearColor[0]==0.0 &&
- ctx->Accum.ClearColor[1]==0.0 &&
- ctx->Accum.ClearColor[2]==0.0 &&
- ctx->Accum.ClearColor[3]==0.0) {
- /* Black */
- MEMSET( ctx->Buffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
- }
- else {
- /* Not black */
- GLaccum *acc, r, g, b, a;
- GLuint i;
-
- acc = ctx->Buffer->Accum;
- r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
- g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
- b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
- a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
- for (i=0;i<buffersize;i++) {
- *acc++ = r;
- *acc++ = g;
- *acc++ = b;
- *acc++ = a;
- }
- }
- }
- }
- }
-